Welcome to San Andreas Cops And Robbers!

SACNR is a server on GTA San Andreas Multiplayer (SA:MP).

It has a cops and robbers theme - you can play as a cop or civilian/robber and change at any time. You can also own houses, own and sell items at businesses, buy car bombs, grow and sell "drugs", do one of the many vehicle missions, or kill some of the people with bounties on their heads. You can rob casinos, stores, houses, businesses, and other players. The more risk you take, the more money you get - just don't get caught!

If you don't already have SA:MP, you should go and read more about it on our downloads page - it's fun!

For more information about SACNR, please visit our About page.

September Updates

24th Sep 2020 by Markski

The following changes have been made to the game over the course of the month:

  • Monthly missions were introduced. Every game month (or every 12 real life hours) you'll be assigned 3 missions to complete, which can be doing a certain amount of jobs or other objectives. Completing these will grant you with "activity stars".
  • Activity stars can be redeemed at any food cart for cosmetics (only 1 so far), packs of weapons, robbery items or the ability to put nitrous in any vehicle. There's also an option where you can suggest more items or cosmetics.
  • Active city won't repeat after a server restart anymore.
  • You may now lock vehicles by pressing Y while on foot.
  • Menus such as /i now refresh a little faster.
  • Decreased the amount of time that needs to pass before selling a vehicle after logging in.
  • Fixed bug where business value wasn't sometimes correctly refunded when auto-sold.
  • Fixed bug where sometimes the same city would be active in a row in some conditions where voting is involved.
  • Fixed a couple buggy entries in /transactions
  • Fixed being able to hold the suitcase outside the active city if you followed a certain pattern to exploit the suitcase dropping mechanism.
  • Fixed receiving golf club when buying weapons in Ammunation.
  • Other miscellaneous bugfixes, including certain "random" vehicle spawns.

Remember to check out our Discord, which you can join by clicking here.


SACNR Dev team

July Updates

31st Jul 2020 by Markski

This post comprises a resumed (and somewhat incomplete) list of changes from our releases during this month, all of which you can read about in more detail in the #news channel of our Discord, which you can join by clicking here.


  • Added Gyms in all 3 cities. In them, you can have boxing matches against other players for a wager, and purchase/learn different fight techniques.
  • The food carts across San Andreas are now populated with people working on them, and they can be used to buy food, beers and cigarettes.
  • Added /point animation.
  • Added "Instant travel to Active City" option in airports. Unlike traditional flights which require you to buy a ticket and wait for the NPC plane, these flights will instantly place you in the active city. You can even take your vehicle for an extra fee.
  • The vehicle towing service, so far only available at Police Departments, is now also available at every carshop.
  • Lowered the distance which you must maintain from cops after robbing an establishment in order to secure the robbery money.
  • It's now possible to find fishing rods or signal blockers with /dig.
  • Added /transactions to see your last 25 money transactions, earnings and losses.


  • You can now carry up to 15 fish at once.
  • Increased effective range of Desert Eagle and AK-47 slightly.
  • The courier delivery/smuggling job has been overhauled. There are now multiple pickup and delivery points per active city, and players who are inside or on top of the vehicle will get a guard bonus per every delivery.
  • Increased the damage of the normal shotgun a fair bit, and the combat shotgun slightly. This should make them a more viable choice in fights.
  • Decreased the cost of bailing players out of jail.
  • Decreased the cost of "Custom preset" vehicles in the carshop, as they were very overpriced.
  • There's now a chance of taking a fish when you /rob (/rb) someone.
  • The crime "Assault" now gives 2 wanted stars instead of 3.
  • EMT Ambulance missions now give score every 2 calls instead of 3.
  • Courier, Bank courier, Trucking and Bus driving jobs will no longer be ended if you exit your vehicle. Instead, you'll have 2 minutes to re-enter and continue working. This is specially useful for the illegal courier job, as it'll allow you to exit the vehicle if you need to defend it from police, in case you decide to do it without guards, or if you want to help them.
  • The time you have to enter a long haul truck again if you exit during a mission was extended to 2 minutes, to be consistent with the change above.
  • Several anticheat improvements.

Quality of Life and general improvements.

  • Fish sizes will now be shown either in pounds or kilograms depending on your metric selection in /settings (/s).
  • When looking at your properties through /house or /biz, you can now initiate GPS navigation to them by entering their number.
  • The health and armour pickups available at Police garages are now also available at FBI garages.
  • Players who are desynced will be automatically kicked from the server, and arrests/hit contracts will be granted to the last player who attacked them within a given timeframe.
  • Vehicles abandoned outside Ammunation will respawn at a faster rate than normal vehicles. This fixes the issue where many players will travel to the Ammunation and abandon their vehicles there after buying weapons and leaving with their groupmates.
  • Helicopters abandoned in mid-air will now immediatly despawn instead of remaining floating indefinitely, and falling from the sky every time you get near them.
  • 3 minutes before the end of each game week, players will be able to vote for what the next active city is. The server will tell players to use /cityvote when it's time.
  • You can now view how much a vehicle is being affected by player weight in /vehicleinfo (/vi).
  • In the class selection screen, law enforcement and medic classes are now found by going to the left, all skins to the right are now civilian skins. I think this is more intuitive, since now there's buttons to choose a class directly in that screen anyways.
  • The class selection screen will now show a short description for the class you're browsing through.
  • Improved the look of the information box shown after you're arrested. It also won't accidentally close if you click right as you get arrested anymore.
  • Improved the look and functionality of the bank counter menus.
  • Improved the look and functionality of /inventory (/in).
  • Improved the look and functionality of /fishinfo (/fi), as well as the Fishing shop menus.


  • Fixed bug where players would have the wrong class/wanted level colour for a few seconds under rare conditions.
  • Fixed /combatlog showing more damage than really caused at times.
  • Fixed being unable to arrest suspects who shared a group with you under rare conditions.
  • Fixed /duels which now correctly lists the last 5 duels.
  • Fixed shot accuracy for duels being inaccurate ever since the damage system update.
  • Fixed all the known bugs regarding the damage system.
  • Other miscelaneous bugfixes.


SACNR Dev team

Temporary command removals

14th Jul 2020 by Jamie


Over the last few months/years it's become apparent that people are just using SACNR as a DM server. This is creating a toxic environment which is hostile to new players and has a negative effect on the overall player count. I've tried to deal with this before but trying to talk to people about this and issuing multiple warnings has just been ignored.

Hit contracts, bombs and duels have been removed from the server until further notice. Player who still continue to use SACNR to trash talk, DM and create gang wars will be punished harshly. This is a cops and robbers server and that should be the main focus of gamemode. If anyone would like suggestions for DM servers to play on, you can use the filter on https://monitor.sacnr.com/ to find something suited to your liking.

Until we can remove the toxic behaviour in the server, we're going to have to take drastic measures to put things back on track.



Late June updates (v20.6.22 to v20.7.2)

2nd Jul 2020 by Markski

The following list of changes comprises all the updates released since the last post.

You can see these as they're released in real time in our Discord guild.

SACNR v20.6.22

  • Implemented vehicle towing - In every police department, you can now pay in the counter to have your vehicle towed to the PD. This is very useful if you're arrested and your locked vehicle ends up far away.
  • Removed old "Press 2 to go fishing" message when entering boats, now it tells you to stand on the boat and /fish instead.
  • Improved the look of trucking mission menus.
  • Increased the payout for trucking mission in active city.
  • Increased the amount of drugs you can stash at the dealer to 2,000 grams, increased the withdrawal price to $6 a gram.
  • Improved desync detection on players in fights.
  • Fixed being prompted to buy Sniper ammo if you had a Country rifle and vice-versa at Ammunation.
  • Fixed very creative but exploity way to buy BMX bikes at Carshop.

SACNR v20.6.24

  • When a player disconnects, their plants will stay in the map for 30 seconds before being unloaded. This should make quitting to avoid having plants stolen pointless.
  • When a player with a hit disconnects, the hit will be given to whichever player recently shot them last. They'll also pay bigger medical fees than normal. This should make quitting to avoid hit pointless and immediatly punitive.
  • The distance a cop needs to be from a player to freeze their post-robbery counter is now a bit smaller.
  • The amount of health a suspect must have before being arrested by law enforcement has been decreased from 30 to 10.
  • Adjusted ELO algorithm to make rank progression easier. (easier doesn't mean easy. it was just unfairly hard before)
  • Fixed ELO issue causing some player's ranks to display "Rank unavailable".
  • Fixed ridiculous "The active city is now error" message on server restart.
  • Fixed law enforcement being able to damage innocents on drive-by.
  • Fixed bug where drugs and money wasn't shown correctly in house Storage menu.
  • Fixed bug where robbery spree wasn't lost upon being arrested.

SACNR v20.6.27

  • Attempting to carjack but failing will also be in /crimes now.
  • Failing or succeeding to break into a house will show the owner's name in /crimes now (if they're connected).
  • Robbing a biz will show the biz owner's name in /crimes now. (if they're connected)
  • When using /house or /biz to list your properties, you can now enter the number next to the property name to activate GPS navigation to that property.
  • Changed a few counters and textdraws to look more consistent.
  • Medics can now /takecrate (but better be ready to run if you do - being an unarmed medic doesn't make you less of a target, to put it mildly).
  • You can now see the /combatlog of other players by specifying name or ID.
  • /ci only lists the present classes per city now.
  • The sound played when you're getting shot is slightly louder now.
  • Fixed a couple more TDM bugs that still existed because of the new damage system, but hadn't been found. (namely the one where you sometimes could one-punch kill players)
  • Fixed CIA and Army having their TEC-9's replaced with MP5's in the PD garage's weapon refill.
  • Fixed groupmates being able to damage each other.
  • Fixed tazed players being able to take damage.
  • Fixed /rank not displaying correct ranks sometimes.

SACNR v20.6.29

  • Implemented "Briefcase control" activity. A briefcase with money will spawn in the active city at random, and you'll have to find it in a coloured area of the map. The player who finds and holds onto the briefcase without being killed or arrested until a timer runs out, keeps the money. Just like with crates, you'll be allowed to kill the player carrying the suitcase to take it from them, and arresting them will give the arresting cops a hefty bonus.
  • Increased the time to return to active city without losing robbery spree to 90 seconds.
  • Fishing rod status and amount of bait you have is now shown in the fishing shop menu.
  • Replaced chinesse fishing rods with more durable ones.
  • Decreased the amount of fish bait you may carry to 30.
  • The progress bar when a fish is caught will start at 1/4 progression instead of 1/2.
  • Removed the annoying Bayside (LV) and Angel Pine (SF) spawns as they served no purpose other than to make people relog or ragequit.
  • A few fixes to the damage system regarding explosions and vehicle ramming.
  • Fixed purchasing ammo for empty weapons resulting in said weapon becoming unusable.

SACNR v20.7.2

  • Cop proximity bonus for robberies no longer exist outside the active city. You can thank civ-cop teaming twats for that.
  • When there's too many cops in the server, they'll receive smaller payments, bonuses, and tazers will be more likely to fail.
  • Added indicators on top of the head of players who are fishing, playing circle catch or eating fish.
  • Changed a couple of texts to use simpler, easier to understand english.
  • Slightly increased the effect on ELO made by civilian jobs.
  • If you have distance in /settings set to metric, you'll now see fish weight represented in kilograms instead of pounds.
  • Added /briefcase (/case) to see which player is carrying the briefcase, if any.
  • Removed being able to commit crimes and gain jail time when you're already in jail. This wasn't really used at all in years and nowadays it was nothing other than a nuisance.
  • The text and menus shown to cops when they arrest a player, and to the player who gets arrested, are no longer Written In This Annoying Pascal-Cased Style Anymore.
  • Fixed "Please wait before starting another robbery" text when aiming at a bank employee after joining a group robbery.
  • Fixes and more improvements to damage system, explosions and such shenanigans.

SACNR v20.6.20 and previous patches

20th Jun 2020 by Markski

The following list of changes comprises all the updates released since the last post.

You can see these as they're released in real time in our Discord guild.

Gameplay (combat)

  • Introduced a new damage system. Lag compensation measures, armour, health calculations, and weapon damage, are now all done entirely by the server. This means that HP Locking is now impossible, and SA-MP's less-than-competent lag compensation will stop giving laggy players a big advantage in fights.
  • Increased the damage of the Country Rifle significantly, making it a suitable competitor for the much more expensive Sniper rifle.
  • Increased the damage of the AK-47 slightly, making it a suitable competitor for the higher priced M4, and it's greater accuracy and range.
  • Removed the anti-dm messages for law enforcement, as the changes above make it impossible to damage innocents now, even through drive-by.
  • Increased the healing power of drugs a little, since the changes above fix all the bugs related to drug consumption.
  • Increased the healing power of fish a bit.

Gameplay (others)

  • Fishing mechanics have been overhauled - Rather than a single /fish command and a dice roll, fishing will now require you to wait for a fish to bite, and buttonmash to catch it. Furthermore, fishing now gives score (2 score per every 5 caught fish), achievements, and the biggest fish caught in a game day, along with the name of who caught it, is announced at the end of each game day. Fish are now also slightly larger and more expensive in average.
  • When you leave the active city, you'll have 60 seconds to return and not lose your robbery spree, instead of losing it inmediatly.
  • You can now buy all vehicle modifications (except nitro) from the donator mod shops. No more needing to travel to LS to tune lowriders, or SF to tune certain other vehicles.
  • Relogging to rob the same location or property several times in a row will no longer work. The only way to clear this now is by robbing a different location first, or when the server restarts.
  • You can now /duel for no money (by entering 0 as the amount).
  • Dying for a duel will now result in paying medical fees.
  • Increased the chance of finding weapons when robbing an Ammunation.
  • Increased the amount of days you can go without visiting a house and not pay taxes to 3. Also decreased how brutal overdue taxes can be in certain conditions for both types of property.
  • Added some miscelaneous achievements.
  • Dicing against other players in a Casino or Inside Track will use money from your bank account now.
  • You'll be able to rob a house if the owner disconnects AFTER you broke in.

Fixes and tweaks

  • Anticheat improvements.
  • Added a couple experimental desync detections and kicks. If a player is desynced while being arrested or killed, the arrest/kill will be given to the player who earned it, and the desynced will be kicked, and instructed to relog in order to play normally.
  • Arrests are now announced on IRC's #sacnr.echo and Discord's #sacnr-echo
  • Corrected a few typos, changed a few alerts to display secondary text with a smaller font as to not cover so much screen space. Also moved alerts down a little to not be covered by the chat at lower resolutions.
  • Notifications were made a little bit smaller, and they can stack and scroll if one needs to be shown while another one is being show.
  • Changed a few texts to look less stretched in 16:9 displays.
  • Added some text filtering to avoid colour tags (stuff like {00FFAA}) from making it into IRC chat.
  • Fixed exploit which allowed to save nitro with /savecar.
  • Fixed bug with ranks giving too much importance to old events when ELO scores were calculated.
  • Fixed weird issue with fishing progress bar.
  • Fixed TDM arenas not working.
  • Fixed losing weapons after leaving a TDM arena.
  • Fixed bug where the wrong fish was shown as the largest one at the end of each game day.
  • Fixed up colour and position of some HUD elements.
  • Fixed issues with partially picking up plants when your drug bag is nearly full.
  • Fixed a variety of issues causing players to not correctly register damage in certain edge/rare scenarios.

Thanks to everyone for the feedback, suggestions, and bug reports. Keep 'em coming.

SACNR Dev team.

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