20th May 2018
Over the last few months, we've had several people who have given their accounts to other players in return for donator status or ingame money. Stop giving these people your passwords and report them instead. Anyone found asking for passwords will have their account closed.
If you do give your password away, you will lose your account and if you manage to get it back, you won't be refunded anything you've lost as a result.
On top of this we've also had people using their usernames as passwords. If you do this, you're an idiot. Pick a strong password and don't use your username.
Please read the following thread: https://forum.sacnr.com/threads/44134-Password-Security
If you have any questions, ask an admin.
7th May 2018
Over the last few weeks we've had a couple of requests to reset house interiors to their pre-token state, we've had to say no since there wasn't a system for it. As soon as the server restarts in a couple of hours, you'll be able to reset them from the /house menu.
To check what the old interior was, I've added an image to house pages on profiles so feel free to check things out there.
Note: When swapping interiors back, you won't receive any tokens, as soon as they're spent, they're spent. This is explained ingame on the confirmations screen too.
Increased the cooldown for store robberies.
Fixed the skin change at hospitals, it'll now charge you what it says it will charge you.
Updated /news to explain latest updates
- $ldmg clears on a fair death
- Deaths are now shown in /crimes
5th May 2018
We miss you. We miss having lots of players online and large groups of friends to play with, we miss having events constantly, we miss the good 20+ minute-long police chases between cars full of cops and cars full of robbers.
We understand that San Andreas is a pretty old game now, and lots of people have moved on to bigger and fancier games, but SACNR still holds a huge place in our hearts and we're not ready to say goodbye yet.
So today we bring you a different kind of update! Our development team has been working hard to implement community suggestions and come up with new ideas to hopefully bring some life back to SACNR. We've come up with some awesome new features and whole new systems which will be implemented over the next few months, but for today's update we bring you:
ACTIVE CITY ROTATION
The San Andreas map is quite large, but our player-count isn't at the moment. There are players spread out all over the map, and this makes it difficult to find other people to interact with. Today that problem is solved!
We're introducing active city rotation where one of three main cities (SF, LV, LS) will be the "active city" for an entire game week (about 3 hours in real life) before rotating to the next.
The idea is that players will all hang out in one particular city at a time, meaning that there is higher risk of being caught when robbing, police chases will be more intense, and there will be more people to interact with - which should make the game a bit more interesting!
Players can access the whole map at all times, but being in the current Active City gives a bunch of benefits, such as:
Players with Wanted Levels 1-5 can rob in the Active City (only Levels 1-3 can rob in inactive cities)
Higher robbery profits - players rob more from stores, banks, and casinos in the Active City
Higher maximum wanted values - cops get more money for arrests
Drugs can be sold for $450 per gram in the Active City ($350/g in inactive cities)
Fish caught in the Active City are bigger than those caught in inactive cities
Refuelling your vehicle at gas stations is cheaper in the Active City
Every 4th game-week the entire map will open up as the "Active City" again. The rotation works like this:
Week 1: Las Venturas
Week 2: San Fierro
Week 3: Los Santos
Week 4: Whole map
We will be monitoring this feature over time, to see how we can tweak it and what new things we could add to work with it!
CHAINSAW VOTE RESULTS
We've all been waiting for it and we probably all already know the answer - the chainsaw is GONE! Donating players are given access to vote on script changes, and as per our most recent poll, the majority of players voted to remove the chainsaw.
We've also implemented some small suggestions from the forum.
Added the quickstring "$bal" to show a player's total money (hand + bank + house banks + biz banks)
Increased the time limit to re-attach a long haul trailer that has detached. Was 30 seconds, now 60 seconds
Added a bunch of new car spawns around the map (particularly around LSPD as they were lacking)
This is the first of many new updates we have planned for the rest of the year, we are super excited to work on this stuff and see where it takes us, and we'd love if you guys would work with us by always giving us feedback, keep coming up with awesome suggestions (doesn't matter if they're small features or huge game-changing ideas - we'd love to hear them ALL!), and most importantly keep playing and keep being active!
Let us know what you think of this update in the comments!
Happy gaming, and long live SACNR!
<3 Jamie & Potassium
15th Apr 2018
Quick reminder that the vote for keeping/removing the chainsaw ends in in around 14 hours.
To vote, donators can go into the bank and use the voting booth in the back office.
Update: Voting has ended, "Remove chainsaw" received 44 votes while "Keep chainsaw" received 34. We'll be removing the chainsaw shortly. This will be followed in the not too distant future by another adjustment which makes things a bit more fair for non-donators.
Thanks to all who made their voice heard.