Welcome to San Andreas Cops And Robbers!

SACNR is a server on GTA San Andreas Multiplayer (SA:MP).

It has a cops and robbers theme - you can play as a cop or civilian/robber and change at any time. You can also own houses, own and sell items at businesses, buy car bombs, grow and sell "drugs", do one of the many vehicle missions, or kill some of the people with bounties on their heads. You can rob casinos, stores, houses, businesses, and other players. The more risk you take, the more money you get - just don't get caught!

If you don't already have SA:MP, you should go and read more about it on our downloads page - it's fun!

For more information about SACNR, please visit our About page.

SACNR Overhaul and Reset

12:59:43 19th Nov 2019

As some of you are aware, over the last year, we've been working on a large overhaul update, mainly focusing on the economy and balancing. We've also been having lots of discussions internally about the direction we want to take the server. Everything is now at a point where we're confident enough to give it a try. Testing is now complete so we'll be looking to roll this out soon.

As more robbery spots, jobs and features were added to the server, the economy started to lose balance. Partly because we would take a guess at the profits each job should pay out instead of calculating these based on other activities. This translated into jobs and robbery zones which produce ridiculous sums of money when compared to the rest, making it too easy for players to farm money. Along with this, previous money bugs have allowed for impossible amounts of cash to be spawned in the server which isn't fair to the rule-abiding majority.

The solution is to re-engineer parts of the economy with balance as the main priority. This way, players can earn money doing things they enjoy instead of boring jobs that bring in more money. For this, large parts of the script had to be rewritten. This will allow us to apply changes faster in order to keep things balanced. Everything from robbery profits, service payments, tax rates and property values will be adjusted until we reach a rate which works for everyone. In order for this to take place, we'll need to reset cash, properties and stats for all players.

With that said, we're archiving your old stats and they'll still be visible on your profile when the new code is live. Legacy stats will also be available ingame through the `/lsts` command. I'm also planning to add a "rank" to these fields so you can see where you stood compared to every other SACNR player registered - although this may not be available immediately following the update.

We've spoken about a reset for a while (years) and we said we'd only do it when we believe we have the changes in place to make it worthwhile. We now think we're at that stage, so we're going to schedule it in for Saturday 23rd November. At some point on this day we'll make another post and the server will go down for several hours while we carry out the updates and other server maintenance.

We're fully aware that this won't make all of you jump for joy and it was a difficult decision for us to come to, but we believe that it is the right one at this point in time.

Along with the economy changes we've mentioned above, many updates will be released at the same time. We'll put up a big post when we're ready to put the server back up with all of the juicy details.

To see this version of SACNR off with a bang, we've made some changes to the script

  • $1 medical fees
  • $1 vehicles at the car shops
  • Access to the /nos command
  • Full weapon skill for all players

These changes will be up later today.

We're really excited about the new changes we're about to put live and we hope you'll enjoy them

If you've got any questions about the process, the reset or the future, we'll be opening a Q&A topic on the forums here.

Thank you
-The SACNR Dev Team.

SACNR: Now on Instagram!

11th Sep 2019

Hello fellow Sacnarians (yes, that word is a thing now, deal with it),

We have decided to spice things up a little. And by that we mean interact with you guys more.

To do so, we have decided (in addition to Twitter) to open an Instagram account where we'll be posting all sorts of game related stuff. There you'll be able to find latest news, random game moments, promotional stuff (both image and video), the fun stuff as well as information about upcoming events.

We'll try to create as much content as we can to interact with you, our players (the old and the new) more. The main mission of this decision is to give you guys something new and attract more new players as well as bring the old ones back. We hope that our content will be interesting and will keep you guys entertained.

Come follow us! https://www.instagram.com/sacnr_

Weapon bug abuse

15th Apr 2019


We've released some scripting updates which have allowed us to entirely remove the "weapon bug abuse" rule:

  • Weapon bug abuse
    Using any bug (including GTA bugs) to speed up or skip reloading weapons.

Hopefully this will lead to fewer bans and more enjoyment of the game.


Cop/Robber balance update

14th Apr 2019


I've made some updates to how the arrest system works and included some other balance/quality of life changes:

  • Arrest logic has changed. Previously if you had 50hp and someone shot you to 40hp, they would have to shoot again to arrest. Now if you reduce someone's hp below 50, they will be arrested. So for example, if you shoot someone with 55hp and it takes them to 45hp, they will be arrested without needing an extra shot.
  • Allow players to rob banks, stores, businesses, and casinos in the active city regardless of wanted level. If you try to rob one of these locations out of the active city, you will get an error if you have a wanted level.
  • Add general robbery cooldown for casinos, banks, businesses, houses, stores. If you succeed, you can't rob another location for 5 minutes. If you fail, you must wait 90 seconds to try again.
  • UI upgrades to all robberies. Countdown timers now shown as separate text draw for consistency and readaibility.
  • You now have to evade police for 60 seconds to "complete" a robbery and pocket the money. If police come near you, it'll reset the timer to 60 seconds. The timer starts at 120 seconds if you have a duffle bag, but will reset to 60 seconds if cops are nearby and the timer is below 60 seconds. This timer is also now shown in the UI so you can see it, whereas previously it was completely hidden.
  • Increase ticket range slightly to match the arrest range (they are now the same). Previously you had to be closer to a player to ticket them than to arrest them.
  • Fixed some inconsistencies in the arrest logic which could silently change the behaviour of the arrest system.
  • Fixed a bug which meant pressing the arrest key would not work if certain other keys were held down at the same time.
  • Fixed login music. This has been broken for many years and many players probably didn't realise it was a thing.
  • Some minor grammar/text improvements.

Some of these are live already, but the rest should go live after the next server restart.


Rule change

13th Apr 2019


I've made some small changes to the rules, mostly to fix some formatting errors etc.

However I've also made one actual change:

Weapon bug abuse
Using any bug (including GTA bugs) to speed up or skip reloading weapons. This includes switching weapons to avoid the animation.

As I consider switching weapons to reload not a bug but a feature :)


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