- SACNR Suggestion-fest - 19th Mar 2017
- New Donation Perks - 11th Jan 2017
- Christmas event results - 27th Dec 2016
- Happy Holidays! - 16th Dec 2016
- :) - 22nd Nov 2016
- Medic features, Planes and Spookiness - 7th Nov 2016
- 2spooky4u (part 2) - 28th Oct 2016
- Changes to Authorised Donators - 19th Sep 2016
- Script update - 22nd Aug 2016
- SACNR Server Migration - 22nd Aug 2016
Created by Blacklite at 28th May 2012
- Assists are now counted as arrests, but the assist radius is now half.
- Modified /sell - you can now use it to sell properties to other players with /sell [ID/Nick] [Price].
- Changed property purchasing - to buy a property you must now "bid" on it (it's a private bid, so nobody can see how much you bid). All players have the opportunity to bid on a property up to 60 seconds after the first bid. At the end of the 60 seconds, the highest bidder wins.
- When properties are sold using /sell, they keep the value that you sell them for. For example, if you /sell a property to someone for $5,000,000, the value of that property becomes $5,000,000. The only way the price can be reset is if the property becomes unowned automatically (unused for 2 weeks). House taxes are based on the house value, but business income is only based on the 'original value', which is stored against all businesses and houses.
- Re-added car mod saving - cars at houses with mods should now be saved.