Welcome to San Andreas Cops And Robbers!

SACNR is a server on GTA San Andreas Multiplayer (SA:MP).

It has a cops and robbers theme - you can play as a cop or civilian/robber and change at any time. You can also own houses, own and sell items at businesses, buy car bombs, grow and sell "drugs", do one of the many vehicle missions, or kill some of the people with bounties on their heads. You can rob casinos, stores, houses, businesses, and other players. The more risk you take, the more money you get - just don't get caught!

If you don't already have SA:MP, you should go and read more about it on our downloads page - it's fun!

For more information about SACNR, please visit our About page.

SACNR v20.5.34 - Betting shops

21:04:12 22nd May 2020 by Markski

Hello, today's script update introduces:

  • Implemented Inside Track betting shops. These are located in San Fierro and Los Santos (/gps 7). You can dice against players in these shops, place bets on daily horse races, and of course, rob them.
  • Limited how much you can dice against players outside the active city.
  • Just like you can use .[text] instead of /gm [text], you can now use ,[text] instead of /me [text].
  • Unlocked achievements now show a name and description separately.
  • Business owners can now change the skin of their NPC clerks.
  • Thermal Drill now has a proper integrity/health value which deteriorates per robbery, instead of breaking at random. You can view it in /inventory (/in)
  • You can /eject (/ej) while being carjacked again. You still can't lock the vehicle once it's being stolen.
  • Fixed visual bugs and/or spawning in your house after changing your skin at the hospital.
  • Fixed hits on Law Enforcement officers being canceled if the hit placer was arrested.
  • Fixed Caligulas Casino guard going missing in computers which take too long to load the map.
  • Fixed NPC clerks being stuck with their hands up after a failed robbery.
  • Fixed /combatlog being full of "Invalid" damage entries.

Image of a Betting Shop interior

Furthermore, previous unannounced versions made the following changes:

  • /robstore, /robcasino and /robbank have all been removed. Now you must threaten the newly-employed clerks on the counters with your gun to rob these locations.
  • Username highlights on announcements now have a much more adequate colour.
  • Carrying a crate no longer slows down your vehicle. This change was made because the code related to speed limitation caused weird behaviour on the computers of players driving a vehicle being surfed by a crate carrier. (manifested as erratic vehicle movement, screen "glowing" effect or outright crashes). This might return if the reason behind these glitches is found.
  • Anti F-Abuse after exiting an interior and trying to enter a vehicle should be less agressive.
  • Fixed showing city name on screen after exiting certain ints in certain cities.
  • Fixed being able to exit a casino during a robbery, then resume the robbery counter when you re-enter.

As always, give feedback, suggestions and bug reports at our Forums, and come join us at our Discord, where you'll have access to several in-topic and off-topic channels, and a bridge to the in-game chat.

Cheers

SACNR Dev team.

SACNR v20.5.28 + Racing system

17th May 2020 by Markski

  • Modification to the ranks system. Namely decreased how much actions that happened a long time ago affect your rank.
  • A few updates ago the amount of assists for a single arrest was silently limited to 2. Now the accuracy of who gets the assists has been improved.
  • Certain announcements will show a player's name in a slightly different toned colour to make them stand out.
  • You'll be able to see when players nearby have gone AFK and when they're no longer AFK.
  • Overall decreased overdue taxes (much more so for active players).
  • Changed order of certain guns in Ammunation to be the same as in businesses.
  • Increased ammo of bought MP5's and Tec9's to 300.
  • Improved looks of jail time and framerate texts.
  • Fixed police garage replacing sawnoffs and MP5's.
  • Fixed /dfi showing a double negative if you lost cash.

Previous major changes not announced on the website:

  • Added buttons to choose a class on skin selection, instead of having to scroll skin by skin. You can also click these buttons as many times as you want to browse for random skins.
  • Added an option in /settings -> Interface to select an alternative colour for the game interface. This is only available to donating players. Feel free to suggest more colours.
  • Modified many non-updated screen texts to use the new sharper text style.
  • You can now use menus while surfing a vehicle, they'll no longer close by themselves.
  • Improved detection of dangerous weather, and added dangerous weather bonus to Long Haul truckers (previously only for Pilots).
  • Changing skin at the hospital now loads much faster, and won't show a death in the kill feed.
  • Arrests no longer cancel hit contracts.

The objective of this post is to also bring attention to the new experimental Racing system. I've avoided talking about it outside of the forums due to it's experimental state, but I feel it's now it's near-complete enough to be worth looking into for most of you.

As always, keep feedback, suggestions and bug reports coming at both our Forums and Discord.

Cheers

SACNR Dev team

Not SACNR, but GTA V

15th May 2020 by Jamie

Hi all,

This isn't SACNR related but as fans of GTA, here's some free stuff.

In case you've been living under a rock, GTA V is free on the Epic Games Store at the moment and will be until the 21st of May.

Grab it while you can: https://www.epicgames.com/store/en-US/product/grand-theft-auto-v/home

SACNR v20.5.15

12th May 2020 by Markski

  • If you succeed a robbery in any location, you won't be able to rob it again until you rob something else first.
  • Randomly finding guns when robbing an Ammunation will no longer replace your MP5 if you have one.
  • Crate race will now last 10 minutes.
  • Added "refill everything" option to Police Department garage menu.
  • The "recently robbed" time of locations will now vary by amount of cops online.
  • Lowered the maximum distance between a cop and a suspect for an arrest to happen.
  • Lowered the price of some weapons.
  • Made improvements on how new players are introduced to rules and help upon joining.
  • The location text under the radar is now on a corner instead of centered with the map.
  • There's now a chance you find a random weapon when you succeed to /escape from jail.
  • Fixed /combatlog showing damage that was done to a player after they died.
  • Fixed rare bug where vehicles purchased in carshop were flagged as "Public service".
  • Fixed losing stars while still holding the robbery bag.
  • Other miscellaneous bug fixes.

As always, we recommend you join our Discord to stay in touch with everyone in SACNR, as well as being able to see patchnotes for minor updates much faster than in the website. You can also report bugs at our forums.

Edit: Additionally, follow-up update v20.5.16 adds the following:

  • Added buttons to choose a class on skin selection, instead of having to scroll skin by skin. You can also click these buttons as many times as you want to browse for random skins.
  • Added an option in /settings -> Interface to select an alternative colour for the game interface. This is only available to donating players. Feel free to suggest more colours.
  • Added support for human-readable amounts in Gambling. (you can enter 15k instead of 15000, 1m instead of 1000000, etc)
  • Modified many non-updated screen texts to use the new sharper style.
  • You can now use the tazer by pressing middle mouse button. It'll automatically target the closest suspect.
  • Tazers are now weaker, and have a slightly shorter range.
  • It's no longer necessary to /quit for server restarts - It'll now gracefully reconnect like before.
  • Fixed bug which made arrests more easy than they should be.
  • Fixed bug which caused certain objects to prematurely disappear.

Cheers,

SACNR Dev team

Server upgrades

5th May 2020 by Jamie

Hi all,

I'm carrying out some upgrades on the underlying server which runs SACNR. We'll be back soon.

Cheers,

Jamie

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