Welcome to San Andreas Cops And Robbers!

SACNR is a server on GTA San Andreas Multiplayer (SA:MP).

It has a cops and robbers theme - you can play as a cop or civilian/robber and change at any time. You can also own houses, own and sell items at businesses, buy car bombs, grow and sell "drugs", do one of the many vehicle missions, or kill some of the people with bounties on their heads. You can rob casinos, stores, houses, businesses, and other players. The more risk you take, the more money you get - just don't get caught!

If you don't already have SA:MP, you should go and read more about it on our downloads page - it's fun!

For more information about SACNR, please visit our About page.

Server stability, crashes and downtime

14th Sep 2017

Hi all!

Hopefully this is the last time for a while I have to bore you all with server status posts. Tonight we made some improvements to the system the server runs on. This hopefully means the annoying restart crashes are fixed and the game-month system can be re-introduced. More excitingly, it means we can go back to developing improvements for the server instead of dealing with crashes.

Thanks for your patience over the last few weeks, it's been a tough one to fix. Let me know if you have any issues though.




Server downtime

1st Sep 2017

Hello everyone,

As you've probably noticed already, the server is currently offline or shows as being passworded.
We're currently trying to update the server which will hopefully fix the ongoing attacks on SA-MP servers as a whole, as well as trying to figure out why the server sometimes doesn't restart after the game month ends, and hopefully fix it.

Unfortunately we have no current estimation of how long it'll take, but we're trying hard to get the server back up and running as soon as possible.
We're sorry for any inconvinience this may cause you.

If you're looking for some time to kill, we again suggest giving Redirect_Left's Sumo server a go: server.sumoserv.com:7777

Update - The server still isn't fixed but it's running again because I'm hungry and need a break. I've narrowed the issue down to one of our plugins but will investigate more later.


Update - It's later, I'm investigating more


27th Aug 2017


As you may remember, for years SACNR had a "sumo" server which ran seperately to SACNR. Unfortunately, the code for this gamemode has been long lost and the server hasn't been up since last August when we moved the server to France. From today on, you'll be able to enter the Corvin Stadium in San Fierro to play Sumo within SACNR.


What is Sumo?

Sumo is a Derby-like playmode in which the goal is to remain on the map the longest, while also trying to push others off it.
Winner of the round is whoever manages to stay alive and not fall of the map for a specified amount of time.

The rounds are played on maps especially made for Sumo, with the hopes that we'll be able to accept community made content in the future.


Other Updates include:

  • Shooting a player with a hit contract will now cause wanted levels ;
    • Players not gaining wanted levels for shooting hits was previously put in place so cops wouldn't hide in interiors and instantly arrest any hitmen. As the arrest mechanic has now changed, we believe it makes sense to revert the system to how it used to be.
  • Added /mgsts (minigame stats) as a replacement for /dmsts - this includes your sumo stats.


As always, let us know what you think


Planned downtime

25th Aug 2017

Update: Server is back now, thanks for waiting it out!

At the end of the current game month (currently due in about 1.5 hours) the server will be going down for a restart and some software updates.

I'll try to work as fast as possible and will get the server running again as soon as I can. I'm estimating about 30 minutes downtime but it could take up to an hour. I'll update this post if anything changes

While the server is down, you could pass the time in Redirect_Left's Sumo Server: server.sumoserv.com:7777.


Script tweaks

20th Jul 2017

A few more fixes, brought to you by Gee:

  • We've tweaked some bits to try to make arrests less laggy at times.
  • Suspects now need 50 HP or less to be arrested.
  • Fixed a bug which allowed friends to drive-by with any weapon.
  • Another fix to the "won $0" bug.
  • Fixed a bug where circle catch wouldn't count all clicks.
  • Fix money bug related to casinos.
  • Minor text fixes.

News archive