22:40:55 16th Sep 2018
Hi friends! Hope you've all had a great week <3
This week we added a temporary solution to the Biz Icon problem - there is now a chance of robbing the maximum business robbery amount ($800k) from businesses with icons! We are still looking into bigger ways to change the Icon system, but we believe that this is a good solution for now.
This update should be good news for potato, who took our Robber of the Week spot by robbing a whopping 536 players. Sorry DeNim, you were 2nd this week! Perhaps this is also why potato was peed on 20 times this week!
Maybe the update will also make our total number of crimes committed rise from 10,143 this week, to a much higher number next week. I want to see it!
Good news for the hospitals, but probably not so good for the players, our total medical fees for the week are higher than last week at $150,354,033. Why are we dying so much? Is it because we can't get away from Cop of the Week Officer Tobs fast enough? 354 players definitely seem to think so after being caught by him! The rest of the 1682 arrested players obviously had faster cars than Tobs!
PurpleKush once again proves that he's the SACNR-addict of the week, spending 60.5 hours in-game this week. Do you ever sleep?!
episodes once again comes in second for play time this week with 48.5 hours, and DeNim takes 3rd place with 37 hours!
These stats are closely followed by the rest of our Top 10 Alive Time for the week:
Chinchilla seemed to do a lot of driving this week, refuelling 136 times! I assume with a biz name like "selling children", you were probably running from the cops most of the time.
We welcomed 128 new players this week, and had 345 different people logging in as we peaked at 23 players online at once.
See you all next week!
9th Sep 2018
Hi all, it's that time again!
Not much to report dev-wise this week, just the regular work on the features we hope to release soon.
But I think most of you are here for the stats anyway, so let's get into it!
The SACNR-addict of the week was PurpleKush with a whopping 62 hours spent in-game. That's almost NINE HOURS A DAY! #dedication
This was closely followed by our resident Medic episodes with 54 hours, and SommerSby makes the list again with 42 hours!
The other 7 players in the Top 10 Alive Time list for the week were:
We locked up more bad guys this week, with 1,822 total arrests made within the server, 242 of which were made by our Cop of the week, Officer PurpleKush.
I suppose it makes sense that more arrests means more crimes, because all together we committed 11,734 crimes this week! Maybe the reason we were able to commit more crimes is that we weren't dying as much - our total Medical Fees for the week are lower than last week, at $126,726,088! Maybe all that extra money went into Robber of the week SommerSby's bank account after robbing 243 players.
122 new accounts were created this week, with 301 different people logging in throughout the last 7 days, and a peak player-count of 28 players at a time.
Let's see if we can raise the stats for next week! More arrests, more crimes, more alive time! Let's get it!
1st Sep 2018
Time for your weekly dose of SACNR Saturday news!
WHAT WE DID THIS WEEK
- Worked a lot on the new fun feature that no one has guessed yet (come on, guys!)
- We're training up a new developer to help us work on the script and get new features out faster
- Fixed up some internal dev stuff
- Picked some new suggestions to work on in the future
WHAT YOU DID THIS WEEK
Veteran player Se7en showed SACNR lots of love this week, with the highest total of 46 hours and 30 minutes spent in game! (Se7en is actually online right now as I write this post!)
This was followed closely by El_Salvatore with 42 hours and 38 minutes, and PurpleKush with 38 hours and 45 minutes.
The following players also made the Top 10 Alive Time list for the week:
Stop right there, criminal scum! 1,338 arrests were made this week, with Officer Rodddella taking our Cop of the Week position by sending the most bad guys to jail, with 139 players arrested.
The hospitals must be laughing their asses off because you spent a combined total of $130,822,719 on medical fees this week, which probably happened during the 9,617 crimes you all committed. Hopefully you managed to stay away from our Top Robber potato, who stole money right out of the pockets of 185 unsuspecting players.
We welcomed 119 new players this week, and peaked at 22 players online at a time, with 321 accounts logged into across the 7 days.
We were quite surprised by some of these stats and it's super encouraging to know that a lot of people are still around. Long live SACNR!
See you next week <3
24th Aug 2018
Last week we told you that we'll be posting at the end of every week to keep everyone updated on what's going on in the SACNR world, and today we begin!
Click here to see last week's post: https://www.sacnr.com/posts/168-weekly-updates/
This week we...
Fixed the bug where new players started $10,000 in debt
Discussed what is left to do for our new fun feature (no one guessed it yet??? Hint in last week's post!)
Worked on new fun feature, roughly 25% complete
Had a lot of discussion and made important decisions regarding a different game-changing huge feature we're adding later in the year ;)
Changed website and forum favicon colours from both black. Website is now red, forum is blue
Cleaned up the "Bugs/Typos" and "Suggestions" sections of the forum
Picked out more suggestions and bugs to work on in the near future and added them to our to-do list
We are working on gathering a bunch of stats to include in our weekly posts - this should be able to start from next week :)
We know what WE think are the most important things to work on right now, but what do YOU guys think are most important? Let us know below :)
18th Aug 2018
We've seen lots of discussion lately about players wanting more info regarding what new features are being worked on, and what the staff team is doing to save SACNR.
We only really make new posts when there is something important to post about, which sometimes isn't for weeks at a time. Today, we change that!
At the end of every week, we will be posting up a "weekly summary" which will describe what the dev team has been working on each week, some of the things we have discussed in our weekly meetings, any script updates that went live, and maybe a few other fun stats! :)
Please understand that some of the features we are working on require a lot of time and effort, so there won't always be a lot to report every week. But we feel that a short post is better than no post!
Eventually we intend to also offer these posts via email (optional, of course) so that's something we are working on too. Would you guys be interested in this?
We'd like to communicate with you guys more, be more transparent about our progress, and get more community input - so this is the start!
We'll start the actual summary posts from next week, but we can tell you that one of the main things we are working on right now is coming up with ideas for a solution to the “biz icon” problem.
We'll leave you with a hint at one of the just-for-fun features we're currently working on too...
Baseball. Cowboy. Trucker. Top.
Thanks to everyone on the forums who showed interest in knowing more about what's going on - it's good to see that you guys care!