Server balancing update
- Double, double, toil and trouble... and other cliche Halloween things. - 31st Oct 2018
- SACNR Sun... Tuesday: Fortnightly Summary - 23rd Oct 2018
- Script update - 22nd Oct 2018
- SACNR Sunday: Fortnightly Summary 7th October - 7th Oct 2018
- SACNR Sunday: Weekly Summary 23rd September - 24th Sep 2018
- SACNR Sunday: Weekly Summary 16th September - 16th Sep 2018
- SACNR Sunday: Weekly Summary 9th September - 9th Sep 2018
- SACNR Saturday: Weekly Summary 1st September - 1st Sep 2018
- Weekly Summary - August 24 2018 - 24th Aug 2018
- Weekly Updates - 18th Aug 2018
Created by Jamie at 1st Apr 2018, last modified 1st Apr 2018
Hope you're enjoying the easter event, we'll be concluding that in the next few days so now is your last chance to get some eggs. We're just pushing a small update today to help with some of the balancing complaints we've had over the last few months.
From today, you'll be able to type /op every 90 seconds which will give your class more advantages while removing them from the opposing team. For example, buffed criminals means cheaper weapons and a much reduced tazer range. Overpowered cops increase the cost of things, reduce the robbery range and reduce the amount you can steal from robberies.
The more people who type /op, the more overpowered your class will become. Watch out though, if a cop types this command, it'll reduce the power of robbers and vice versa.
We always get complaints that picking a random number from 0-450 means that the lottery isn't won very often. We hear you. From today, the number that the lottery is drawn from has been greatly reduced to just 15 IDs. We hope this will mean more winners.
We hope to have more updates for you soon, hope these small changes will help keep things balanced for now.